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D&d race homebrew
D&d race homebrew




d&d race homebrew

If you stray too much from the original books, you might find yourself in a difficult position where only experienced DMs should be. Do you have a flying race? Compare it to Aarakocra. Do you have something that deals elemental damage in an area? Compare it to Dragonborn's Breath. Usually, you should be creating something "close" to the original features. For example, in my opinion, this is not true for feats in 5e, which are heavily disbalanced. Note that it only works if you assume the original devs did a decent job in balancing whatever they published. You can either create a rating system of your own or use a well acepted rating system from the internet, e.g. The first (and most important) step is to compare it to official and published race/classes. These are the most important things I've learned in the process. I'm constantly creating new stuff for fun. Where did it come from? What's its purpose? Who made it? The other two tables provide you with options for the object's original purpose, and its current or original owner or creator! Maybe the BBEG demilich uses that portrait of a lost companion to draw power from, or that strange copper cube is actually a complicated key that opens the tomb of a long-dead legendary hero.Some background: I love to homebrew things.

d&d race homebrew

This resource provides a d100 rolling table of random mundane or magical objects that leave your players wondering.

d&d race homebrew

Want to introduce a mystery, plot hook, original loot, or a clue for a puzzle? These rolling tables should help! Have you ever wanted to give your players something weird but not powerful, just to leave them scratching their heads? Or maybe your campaign starts with a rat-infested cellar, where the players find something strange that kickstarts their adventure to become legendary heroes. Resource: 1d100 Random Mysterious Objects






D&d race homebrew